Game character creation with Blender and Unity
(eBook)
Author
Contributors
Published
Indianapolis : John Wiley & Sons, 2012.
Edition
1st ed.
Physical Desc
xxv, 292 pages : col. ill.
Status
More Details
Format
eBook
Language
English
Notes
General Note
Includes index.
Reproduction
Electronic reproduction. Ann Arbor, MI : ProQuest, 2015. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries.
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Citations
APA Citation, 7th Edition (style guide)
Totten, C. (2012). Game character creation with Blender and Unity . John Wiley & Sons.
Chicago / Turabian - Author Date Citation, 17th Edition (style guide)Totten, Chris. 2012. Game Character Creation With Blender and Unity. John Wiley & Sons.
Chicago / Turabian - Humanities (Notes and Bibliography) Citation, 17th Edition (style guide)Totten, Chris. Game Character Creation With Blender and Unity John Wiley & Sons, 2012.
MLA Citation, 9th Edition (style guide)Totten, Chris. Game Character Creation With Blender and Unity John Wiley & Sons, 2012.
Note! Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy. Citation formats are based on standards as of August 2021.
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Grouped Work ID
2e248ec9-bfa9-86e3-2f1f-64d2a495943f-eng
Grouping Information
Grouped Work ID | 2e248ec9-bfa9-86e3-2f1f-64d2a495943f-eng |
---|---|
Full title | game character creation with blender and unity |
Author | totten chris |
Grouping Category | book |
Last Update | 2022-06-07 21:23:19PM |
Last Indexed | 2024-04-24 02:50:13AM |
Book Cover Information
Image Source | default |
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First Loaded | Jul 9, 2022 |
Last Used | Mar 1, 2024 |
Marc Record
First Detected | Aug 09, 2021 12:17:55 PM |
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Last File Modification Time | Nov 22, 2021 08:10:41 AM |
MARC Record
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250 | |a 1st ed. | ||
260 | |a Indianapolis :|b John Wiley & Sons,|c 2012. | ||
300 | |a xxv, 292 p. :|b col. ill. | ||
500 | |a Includes index. | ||
533 | |a Electronic reproduction. Ann Arbor, MI : ProQuest, 2015. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries. | ||
630 | 0 | 0 | |a Blender (Computer file) |
650 | 0 | |a Video game characters. | |
655 | 4 | |a Electronic books. | |
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945 | |a E-Book |