Game character creation with Blender and Unity
(eBook)

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Average Rating
Contributors
Published
Indianapolis : John Wiley & Sons, 2012.
Edition
1st ed.
Physical Desc
xxv, 292 pages : col. ill.
Status

More Details

Format
eBook
Language
English

Notes

General Note
Includes index.
Reproduction
Electronic reproduction. Ann Arbor, MI : ProQuest, 2015. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries.

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Citations

APA Citation, 7th Edition (style guide)

Totten, C. (2012). Game character creation with Blender and Unity . John Wiley & Sons.

Chicago / Turabian - Author Date Citation, 17th Edition (style guide)

Totten, Chris. 2012. Game Character Creation With Blender and Unity. John Wiley & Sons.

Chicago / Turabian - Humanities (Notes and Bibliography) Citation, 17th Edition (style guide)

Totten, Chris. Game Character Creation With Blender and Unity John Wiley & Sons, 2012.

MLA Citation, 9th Edition (style guide)

Totten, Chris. Game Character Creation With Blender and Unity John Wiley & Sons, 2012.

Note! Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy. Citation formats are based on standards as of August 2021.

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Grouped Work ID
2e248ec9-bfa9-86e3-2f1f-64d2a495943f-eng
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Grouping Information

Grouped Work ID2e248ec9-bfa9-86e3-2f1f-64d2a495943f-eng
Full titlegame character creation with blender and unity
Authortotten chris
Grouping Categorybook
Last Update2022-06-07 21:23:19PM
Last Indexed2024-04-24 02:50:13AM

Book Cover Information

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First LoadedJul 9, 2022
Last UsedMar 1, 2024

Marc Record

First DetectedAug 09, 2021 12:17:55 PM
Last File Modification TimeNov 22, 2021 08:10:41 AM

MARC Record

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