Introducing character animation with blender
(eBook)

Book Cover
Average Rating
Contributors
Published
Indianapolis, Ind. : Wiley Pub., 2011.
Edition
2nd ed.
Physical Desc
xxvi, 451 pages, [16] pages of plates : ill. (some col.).
Status

More Details

Format
eBook
Language
English

Notes

General Note
Includes index.
Description
"Introducing Character Animation with Blender, 2nd Edition is written in a friendly but professional tone, with clear descriptions and numerous illustrative screenshots. Throughout the book, tutorials focus on how to accomplish actual animation goals, while illustrating the necessary technical methods along the way. These are reinforced by clear descriptions of how each specific aspect of Blender works and fits together with the rest of the package. By following all the tutorials, the reader will gain all the skills necessary to build and animate a well-modeled, fully-rigged character of their own. The character built over the course of the tutorials is included as a.blend file on the DVD, for the reader to experiment with and learn from. Introducing Character Animation with Blender, 2nd Edition is inspiring as well as educational. A color insert includes sample characters and frames from animations by many of the Blender community's most talented artists, which help to illustrate the impressive potential of the software"--,Provided by publisher.
Reproduction
Electronic reproduction. Ann Arbor, MI : ProQuest, 2015. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries.

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Citations

APA Citation, 7th Edition (style guide)

Mullen, T. (2011). Introducing character animation with blender (2nd ed.). Wiley Pub..

Chicago / Turabian - Author Date Citation, 17th Edition (style guide)

Mullen, Tony, 1971-. 2011. Introducing Character Animation With Blender. Wiley Pub.

Chicago / Turabian - Humanities (Notes and Bibliography) Citation, 17th Edition (style guide)

Mullen, Tony, 1971-. Introducing Character Animation With Blender Wiley Pub, 2011.

MLA Citation, 9th Edition (style guide)

Mullen, Tony. Introducing Character Animation With Blender 2nd ed., Wiley Pub., 2011.

Note! Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy. Citation formats are based on standards as of August 2021.

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Grouped Work ID
5d02980e-4df9-6e1e-bea1-8139af66e9cf-eng
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Grouping Information

Grouped Work ID5d02980e-4df9-6e1e-bea1-8139af66e9cf-eng
Full titleintroducing character animation with blender
Authormullen tony
Grouping Categorybook
Last Update2022-06-07 21:23:19PM
Last Indexed2024-04-17 03:41:50AM

Book Cover Information

Image Sourcegoogle_title_author
First LoadedDec 9, 2021
Last UsedDec 9, 2021

Marc Record

First DetectedAug 09, 2021 02:03:44 PM
Last File Modification TimeNov 22, 2021 10:09:18 AM

MARC Record

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300 |a xxvi, 451 p., [16] p. of plates :|b ill. (some col.).
4901 |a Serious skills
500 |a Includes index.
5050 |a pt. 1. Creating a character with Blender -- pt. 2. Bringing it to life : animation -- pt. 3. Blender in production -- pt. 4. Blender and beyond.
520 |a "Introducing Character Animation with Blender, 2nd Edition is written in a friendly but professional tone, with clear descriptions and numerous illustrative screenshots. Throughout the book, tutorials focus on how to accomplish actual animation goals, while illustrating the necessary technical methods along the way. These are reinforced by clear descriptions of how each specific aspect of Blender works and fits together with the rest of the package. By following all the tutorials, the reader will gain all the skills necessary to build and animate a well-modeled, fully-rigged character of their own. The character built over the course of the tutorials is included as a.blend file on the DVD, for the reader to experiment with and learn from. Introducing Character Animation with Blender, 2nd Edition is inspiring as well as educational. A color insert includes sample characters and frames from animations by many of the Blender community's most talented artists, which help to illustrate the impressive potential of the software"--|c Provided by publisher.
533 |a Electronic reproduction. Ann Arbor, MI : ProQuest, 2015. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries.
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650 0|a Computer animation.
650 0|a Three-dimensional display systems.
650 0|a Computer graphics.
655 4|a Electronic books.
7102 |a ProQuest (Firm)
830 0|a Serious skills.
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