Reset changing the way we look at video games
(eBook)
Author
Contributors
Published
San Francisco, Calif. : Berrett-Koehler Publishers, c2007.
Physical Desc
vii, 227 pages
Status
More Details
Format
eBook
Language
English
Notes
Bibliography
Includes bibliographical references (p. 211-219) and index.
Reproduction
Electronic reproduction. Ann Arbor, MI : ProQuest, 2015. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries.
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Citations
APA Citation, 7th Edition (style guide)
DeMaria, R. (2007). Reset: changing the way we look at video games . Berrett-Koehler Publishers.
Chicago / Turabian - Author Date Citation, 17th Edition (style guide)DeMaria, Rusel, 1948-. 2007. Reset: Changing the Way We Look At Video Games. Berrett-Koehler Publishers.
Chicago / Turabian - Humanities (Notes and Bibliography) Citation, 17th Edition (style guide)DeMaria, Rusel, 1948-. Reset: Changing the Way We Look At Video Games Berrett-Koehler Publishers, 2007.
MLA Citation, 9th Edition (style guide)DeMaria, Rusel. Reset: Changing the Way We Look At Video Games Berrett-Koehler Publishers, 2007.
Note! Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy. Citation formats are based on standards as of August 2021.
Staff View
Grouped Work ID
3109c3ac-0763-0f4a-2727-008aa7bd8c2f-eng
Grouping Information
Grouped Work ID | 3109c3ac-0763-0f4a-2727-008aa7bd8c2f-eng |
---|---|
Full title | reset changing the way we look at video games |
Author | demaria rusel |
Grouping Category | book |
Last Update | 2022-07-12 08:03:54AM |
Last Indexed | 2024-04-24 02:53:48AM |
Book Cover Information
Image Source | default |
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First Loaded | Dec 12, 2023 |
Last Used | Dec 12, 2023 |
Marc Record
First Detected | Aug 09, 2021 12:03:14 PM |
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Last File Modification Time | Jul 12, 2022 08:13:37 AM |
MARC Record
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100 | 1 | |a DeMaria, Rusel,|d 1948- | |
245 | 1 | 0 | |a Reset|h [eBook] :|b changing the way we look at video games /|c Rusel DeMaria. |
260 | |a San Francisco, Calif. :|b Berrett-Koehler Publishers,|c c2007. | ||
300 | |a vii, 227 p. | ||
490 | 1 | |a A BK currents book | |
504 | |a Includes bibliographical references (p. 211-219) and index. | ||
505 | 0 | |a Dangerous games -- Gamers and game-makers -- Why we play -- Your brain on games -- The magic edge and TMSI -- Better games, by design -- Playing to the future -- Serious entertainment -- Smart parents, smart players -- Get in the game -- Digital advocacy. | |
533 | |a Electronic reproduction. Ann Arbor, MI : ProQuest, 2015. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries. | ||
650 | 0 | |a Video games|x Social aspects|z United States. | |
650 | 0 | |a Video games|z United States|x Psychological aspects. | |
650 | 0 | |a Video games|x Economic aspects|z United States. | |
650 | 0 | |a Video gamers|x Education (Higher)|z United States. | |
655 | 4 | |a Electronic books. | |
710 | 2 | |a ProQuest (Firm) | |
830 | 0 | |a BK currents book. | |
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856 | 4 | 0 | |u http://ebookcentral.proquest.com/lib/prescottcollege-ebooks/detail.action?docID=407878|x Prescott College|y Prescott College users click here to access |
856 | 4 | 0 | |u http://ebookcentral.proquest.com/lib/yln-ebooks/detail.action?docID=407878|x Yavapai Library Network|y All other users click here to access |
945 | |a E-Book |