Cover image for Introduction to computer graphics
Introduction to computer graphics
Introduction to computer graphics
Publication Information:
[Place of publication not identified] : David J. Eck, 2016-

Minneapolis : Open Textbook Library

Physical Description:
1 online resource : illustrations
System Details:
Mode of access: World Wide Web.
Open textbook library
Chapter 1: Introduction -- Chapter 2: Two-Dimensional Graphics -- Chapter 3: OpenGL 1.1: Geometry -- Chapter 4: OpenGL 1.1: Light and Material -- Chapter 5: Three.js: A 3D Scene Graph API -- Chapter 6: Introduction to WebGL -- Chapter 7: 3D Graphics with WebGL -- Chapter 8: Beyond Realtime Graphics -- Appendix A: Programming Languages -- Appendix B: Blender: A 3D Modeling Program -- Appendix C: Gimp and Inkscape for 2D Graphics -- Appendix D: Source Code for Sample Programs -- Appendix E: Glossary
"Introduction to Computer Graphics is a free, on-line textbook covering the fundamentals of computer graphics and computer graphics programming. This book is meant for use as a textbook in a one-semester course that would typically be taken by undergraduate computer science majors in their third or fourth year of college."--Open Textbook Library.
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